# Chris Mahoney · Brand

Out of scope. By design.

Brand, motion and systems for AI-native companies. I direct by hand, build with agents, and finish past the point where the brief stopped.

Email: hello@chrismahoney.design
Location: London, UK
LinkedIn: https://www.linkedin.com/in/chrismahoneydesign/
Email: mailto:hello@chrismahoney.design

## Work

- Wren — PolyAI, 2026. Launching the agent that improves other agents: film, motion, web and product surfaces in five weeks. Role: Creative lead. Sourced and directed the film shoot, wrote the storyboard, made the motion graphics, end bumper and in-product loops, and built the product page asset set. https://chrismahoney.design/work/polyai#wren
- Agent Development Kit — PolyAI, 2026. A launch film written, storyboarded and animated by one person, with Claude in the room from the first line. Role: Sole designer and animator. Wrote the script, generated and redrew the storyboard, animated and finished the film, designed the launch carousel and one-sheet. https://chrismahoney.design/work/polyai#adk
- Artie — Artie, 2026. Motion, social, print and collateral for a real-time data startup in San Francisco, as their one designer. Role: Sole designer supporting Artie's strategy and brand assets, freelance since July 2026. Motion, social, print, one-pagers, whitepapers and event collateral. https://chrismahoney.design/work/artie#artie
- Dialog RSN-1 — PolyAI, 2026. Launch identity for a new reasoning model: a dark developer palette, generative particle imagery, a directed film and 4K frames. Role: Set the identity, directed the film shoot, built the generative imagery system, the model frames, the launch page design and the ad sets. https://chrismahoney.design/work/polyai#dialog-rsn-1
- Demand generation — PolyAI, 2026. Paid social, webinar and email creative for the launches, built as sets so one idea holds at every size. Role: Designed the creative systems for the RSN-1 paid campaign and the Wren webinar, and art directed the wider set. https://chrismahoney.design/work/polyai#demand-gen
- Testing Suite — PolyAI, 2026. A thirty-second sizzle for simulation testing, made in two weeks and embedded on the product blog. Role: Sole animator and designer. Animatic, motion, finish, and the one-pager alongside it. https://chrismahoney.design/work/polyai#testing-suite
- Time To Play Fair — Spotify, 2019. Spotify's public case against Apple's App Store rules. The complaint became an EU case and, in 2024, a €1.8bn fine. Role: Animation style, character design and the interactive timeline, at The Studio, Hill+Knowlton. https://chrismahoney.design/work/spotify#spotify
- Don't Believe Us — Honest, The Coca-Cola Company, 2022. A European launch campaign for an organic drinks brand that asked people not to take its word for it. Role: Creative direction, design, animation and print at The Studio, Hill+Knowlton: print, out-of-home, press, animation, social and the market toolkit. https://chrismahoney.design/work/honest#honest

## Archive

- Embrace Lactose — Arla, 2021. Infographic animation series with a re-themeable mascot for social.

## Gated (ask for access)

- Project not live, contact for access — PolyAI, 2026.

## Experience

- Brand Designer, PolyAI (May 2025 – Present). In-house brand across launches, motion, web and events for an AI voice company.
- Brand Partner (freelance), Artie (Jul 2026 – Present). Motion, social, print, booths and brand direction for a real-time data startup in SF.
- Visual Designer, Active Matter (Sep 2024 – Mar 2025). Fixed-term contract.
- Designer, Employment Hero (Nov 2023 – Jun 2024)
- Visual Designer, nPlan (Jul 2022 – Jul 2023)
- Junior Designer to Designer, The Studio, Hill+Knowlton (Sep 2018 – May 2022). Spotify, Coca-Cola, Team GB, adidas.
- Junior Graphic Designer, Four Communications (Aug 2017 – Aug 2018)

Education: Leeds Arts University, BA (Hons) Graphic Design, 2:1

## Services

- Brand strategy and identity: Positioning, narrative, identity systems and guidelines that still work once the team has doubled.
- Motion and film: Launch films, product motion, sizzles, in-product loops. After Effects, Premiere, TouchDesigner, code.
- Web and creative technology: Homepages, WebGL heroes, generative tooling, design systems shipped as code.
- Campaign and events: Paid social systems, reports, booths, print, the whole surface of a brand in public.

This site was built with agents from a written brief. See https://chrismahoney.design/colophon.
