CV

Chris Mahoney

Brand. Out of scope. By design.

hello@chrismahoney.design
chrismahoney.design
linkedin.com/in/chrismahoneydesign
London, UK

Profile

Brand designer with nine years across identity, motion and creative technology, the last three inside AI-native companies. I direct by hand and build with agents: launch films, identity systems, WebGL heroes, campaign tooling and the guidelines that hold them together. Comfortable when the scope is unclear and the standard is high.

Capabilities

  • Brand strategy and identity. Positioning, narrative, identity systems and guidelines that still work once the team has doubled.
  • Motion and film. Launch films, product motion, sizzles, in-product loops. After Effects, Premiere, TouchDesigner, code.
  • Web and creative technology. Homepages, WebGL heroes, generative tooling, design systems shipped as code.
  • Campaign and events. Paid social systems, reports, booths, print, the whole surface of a brand in public.

Tools

After Effects, Premiere, Figma, Illustrator, InDesign, Photoshop, Blender, TouchDesigner. Claude Code, Codex and agentic workflows for design, motion and web. Three.js and GLSL for real-time work. Astro, Next.js and Sanity for shipping sites.

Education

Leeds Arts University. BA (Hons) Graphic Design, 2:1.

Experience

  1. May 2025 – PresentBrand Designer, PolyAIIn-house brand for an AI voice company. For most of 2026 I've owned the brand across every surface: the guidelines and design system, the launch identities for Dialog RSN-1, Wren and the Agent Development Kit, the films and motion, the homepage rebuild with its WebGL hero, and the paid, social and event creative. Nobody hands me a brief. I look for the gap, decide what the brand needs, and make it myself, from the first idea to the shipped file.
  2. Jul 2026 – PresentBrand Partner (freelance), ArtieBrand partner for a real-time data startup in SF, across the whole brand: strategy, motion, demand gen creative, merch, events and print. I'm the one person who sees every surface, so a decision made in one place holds everywhere, and I leave them systems they can run without me.
  3. Sep 2024 – Mar 2025Visual Designer, Active MatterFixed-term contract.
  4. Nov 2023 – Jun 2024Designer, Employment Hero
  5. Jul 2022 – Jul 2023Visual Designer, nPlan
  6. Sep 2018 – May 2022Junior Designer to Designer, The Studio, Hill+KnowltonFour years in Hill+Knowlton's in-house studio, junior to designer. Campaign design and animation for Spotify's Time To Play Fair, Honest, Arla and Team GB, from the first concept through print, out of home, film and social.
  7. Aug 2017 – Aug 2018Junior Graphic Designer, Four Communications

Full case studies, the archive and gated work at chrismahoney.design. Restricted access on request.

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